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PacktPub | Rust Programming Master Class From Beginner To Expert [Video] [FCO]
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PacktPub - Rust Programming Master Class From Beginner To Expert [Video] [FCO]

About	

Most programming languages involve trade-offs. Low-level languages such as C and C++ typically sacrifice memory safety for speed and control. High-level languages, however, such as Python or JavaScript, are safer but less effective from a power and speed standpoint. We get the best of both worlds with Rust. More specifically, it is a system programming language, which implies that while it has speed and control, it also has safety features, making it far better than high-level languages in this regard. Rust stands out from all other programming languages because of this.

You will progress through this course from basic to expert level. This course is created from the viewpoint of a student who is new to Rust and does not have any prior understanding of it. We cover a wide range of knowledge and skills in this extensive course, including the fundamentals of Rust programming syntax; primitive and non-primitive types; common Rust collectors; Enums; traits and structures; generics, lifetimes, and closures; the Rust module system; learning how to use external crates; and publishing crates.

By the end of this course, you will have mastered Rust programming to the point where you can code with confidence and professionalism.

All the resources are available at: https://github.com/PacktPublishing/Rust-Programming-Master-Class-from-Beginner-to-Expert

Author

Dr. Nouman Azam, is an assistant professor at the Department of Computer Science, National University of Computer and Emerging Sciences. He has over a decade of experience in research and teaching. His research work is mainly on the exploration of machine learning techniques in application areas such as bioinformatics, text summarization, text categorization, email filtering, security, recommender systems, and medical decision making.

On the theoretical side, he is interested in applying the theories of rough sets, game theory, optimization, and conflict analysis to machine learning tasks. For his asters thesis, he applied different machine learning techniques to select important features in spam email filtering. For his doctoral thesis, he investigated the applications of machine learning techniques such as rough sets, game theory, genetic algorithms, gradient descent, and others to learn and extract data patterns.

In the recent past, he has taught many fine learning-related courses at the undergraduate and graduate levels. MATLAB remains his number one choice for implementing ideas and converting code to meaningful software.

General Info:

Author: Dr.Nouman Azam
Language: English
ISBN: 9781804612187
Released: July 2022
Duration: 13 hours 4 minutes
Course Source: https://www./product/rust-programming-master-class-from-beginner-to-expert-video/9781804612187

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Chapter 1 Introduction/001. Course Introduction.mp415.89 MiB
Chapter 1 Introduction/002. Installing Rust and Web-Based Environment for Executing Programs.mp435.69 MiB
Chapter 1 Introduction/003. Running and Compiling Programs Your First Program.mp421.43 MiB
Chapter 2 Basic Programming/001. Program Outputs and Comments.mp460.97 MiB
Chapter 2 Basic Programming/002. Variables and Scalar Data Types.mp459.23 MiB
Chapter 2 Basic Programming/003. More on Variables - Shadowing, Constants.mp454.02 MiB
Chapter 2 Basic Programming/004. Compound Data Types - Strings.mp464.91 MiB
Chapter 2 Basic Programming/005. Compound Data Types - Tuples, Arrays.mp465.7 MiB
Chapter 2 Basic Programming/006. Compound Data Types - Vectors.mp443.36 MiB
Chapter 2 Basic Programming/007. Functions and Inputs.mp477.09 MiB
Chapter 3 Ownership The Heart of Rust Programming/001. Ownership, Primitive and Non-Primitive Types.mp446.4 MiB
Chapter 3 Ownership The Heart of Rust Programming/002. Application Memory (Heap and Stack).mp426.73 MiB
Chapter 3 Ownership The Heart of Rust Programming/003. Ownership and References in Functions.mp455.34 MiB
Chapter 3 Ownership The Heart of Rust Programming/004. Mutable and Immutable References.mp443.27 MiB
Chapter 3 Ownership The Heart of Rust Programming/005. String Concatenation and Ownership.mp418.48 MiB
Chapter 4 Control Structures/001. Conditional If and Its Variants.mp454.66 MiB
Chapter 4 Control Structures/002. If let, Nested if, and the Match.mp438.35 MiB
Chapter 4 Control Structures/003. Match Statement.mp437.07 MiB
Chapter 4 Control Structures/004. While and Simple Loops.mp442.76 MiB
Chapter 4 Control Structures/005. For Loops and Its Variants.mp433.11 MiB
Chapter 4 Control Structures/006. Break and Continue.mp432.99 MiB
Chapter 5 Project Stack Implementation/001. Implementing Stack.mp467.37 MiB
Chapter 5 Project Stack Implementation/002. String Reversal Using Stacks.mp427.1 MiB
Chapter 5 Project Stack Implementation/003. Expression Evaluation (Infix to Postfix Illustration).mp426.29 MiB
Chapter 5 Project Stack Implementation/004. Expression Evaluation (Postfix Evaluation).mp414.79 MiB
Chapter 5 Project Stack Implementation/005. Implementing Postfix Conversion - Part 1.mp450.84 MiB
Chapter 5 Project Stack Implementation/006. Implementing Postfix Conversion Part 2.mp464.07 MiB
Chapter 5 Project Stack Implementation/007. Implementing Postfix Evaluation.mp443.9 MiB
Chapter 6 Structures, Traits, Generics, Enums/001. Structures Basics.mp468.45 MiB
Chapter 6 Structures, Traits, Generics, Enums/002. Traits and Default Implementations.mp465.16 MiB
Chapter 6 Structures, Traits, Generics, Enums/003. Functions within a Trait.mp427.71 MiB
Chapter 6 Structures, Traits, Generics, Enums/004. Enums.mp463.24 MiB
Chapter 6 Structures, Traits, Generics, Enums/005. Generics.mp449.81 MiB
Chapter 6 Structures, Traits, Generics, Enums/006. Option Enum.mp445.87 MiB
Chapter 6 Structures, Traits, Generics, Enums/007. Result Enum.mp430.55 MiB
Chapter 6 Structures, Traits, Generics, Enums/008. Hash Maps.mp452.52 MiB
Chapter 7 Iterators, Lifetimes, and Closures/001. Lifetimes (Part 1).mp440.76 MiB
Chapter 7 Iterators, Lifetimes, and Closures/002. Lifetimes (Part 2).mp454.71 MiB
Chapter 7 Iterators, Lifetimes, and Closures/003. Closures (Part 1).mp450.04 MiB
Chapter 7 Iterators, Lifetimes, and Closures/004. Closures (Part 2).mp438.74 MiB
Chapter 7 Iterators, Lifetimes, and Closures/005. Function Types.mp440.67 MiB
Chapter 7 Iterators, Lifetimes, and Closures/006. Iterators (Part 1).mp458.66 MiB
Chapter 7 Iterators, Lifetimes, and Closures/007. Iterators (Part 2).mp439.2 MiB
Chapter 8 Rust Modules and Crates/001. Rust Modules (Part 1).mp420.64 MiB
Chapter 8 Rust Modules and Crates/002. Rust Modules (Part 2).mp475.22 MiB
Chapter 8 Rust Modules and Crates/003. Using External Crates.mp431.63 MiB
Chapter 8 Rust Modules and Crates/004. Publishing Your Crate.mp455.65 MiB
Chapter 9 Smart Pointers/001. Basics of Smart Pointers.mp437.92 MiB
Chapter 9 Smart Pointers/002. Box Smart Pointers and When to Use Them.mp434.13 MiB
Chapter 9 Smart Pointers/003. Refining Cons List and Custom-Defined Smart Pointers.mp452.11 MiB
Chapter 9 Smart Pointers/004. Generics and Deref Coercion in Smart Pointers.mp432.11 MiB
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